// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3D10BinaryShaderLibPCH.h" #include "NSBD3D10Texture.h" #include "NSBD3D10TextureStage.h" #include "NSBD3D10Utility.h" //--------------------------------------------------------------------------- NSBD3D10Texture::NSBD3D10Texture() : m_pcName(NULL), m_uiStage(0), m_uiTextureFlags(0), m_usObjTextureFlags(0) { /* */ } //--------------------------------------------------------------------------- NSBD3D10Texture::~NSBD3D10Texture() { NiFree(m_pcName); } //--------------------------------------------------------------------------- void NSBD3D10Texture::SetName(const char* pcName) { NSBD3D10Utility::SetString(m_pcName, 0, pcName); } //--------------------------------------------------------------------------- bool NSBD3D10Texture::SetupD3D10TextureStage(NiD3D10Pass& kPass) { unsigned int uiGBMap = 0; unsigned int uiGBMapInstance = 0; // Must reinterpret the texture flags because the D3D10 enumerations // do not match the DX9 enumerations. bool bSuccess = NSBD3D10TextureStage::InterpretFlags(m_uiTextureFlags, uiGBMap, uiGBMapInstance); if (!bSuccess) return false; unsigned int uiTextureId = kPass.GetFirstUnassignedTexture(); kPass.SetGamebryoMap(uiTextureId, m_pcName, uiGBMap, uiGBMapInstance, m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- bool NSBD3D10Texture::SaveBinary(NiBinaryStream& kStream) { if (!NSBD3D10Utility::WriteString(kStream, m_pcName)) return false; NiStreamSaveBinary(kStream, m_uiStage); NiStreamSaveBinary(kStream, m_uiTextureFlags); NiStreamSaveBinary(kStream, m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- bool NSBD3D10Texture::LoadBinary(NiBinaryStream& kStream) { unsigned int uiStringSize = 0; if (!NSBD3D10Utility::AllocateAndReadString(kStream, m_pcName, uiStringSize)) { return false; } NiStreamLoadBinary(kStream, m_uiStage); NiStreamLoadBinary(kStream, m_uiTextureFlags); NiStreamLoadBinary(kStream, m_usObjTextureFlags); return true; } //--------------------------------------------------------------------------- bool NSBD3D10Texture::CreateFromTextureStage( NSBD3D10TextureStage* pkTextureStage) { NSBD3D10Utility::SetString(m_pcName, 0, pkTextureStage->GetName()); m_uiStage = pkTextureStage->GetStage(); m_uiTextureFlags = pkTextureStage->GetTextureFlags(); m_usObjTextureFlags = pkTextureStage->GetObjTextureSettings(); return true; } //--------------------------------------------------------------------------- #if defined(_DEBUG) //--------------------------------------------------------------------------- void NSBD3D10Texture::Dump(FILE* pf) { NSBD3D10Utility::Dump(pf, true, "Texture %s\n", m_pcName); NSBD3D10Utility::IndentInsert(); NSBD3D10Utility::Dump(pf, true, "Stage = %d\n", m_uiStage); NSBD3D10Utility::Dump(pf, true, "Texture Flags = 0x%08x\n", m_uiTextureFlags); NSBD3D10Utility::Dump(pf, true, "Object Flags = 0x%04x\n", m_usObjTextureFlags); NSBD3D10Utility::IndentRemove(); } //--------------------------------------------------------------------------- #endif //#if defined(_DEBUG) //---------------------------------------------------------------------------