// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NSBD3D10UserDefinedData inline functions //--------------------------------------------------------------------------- inline NSBD3D10UserDefinedDataBlock::NSBD3D10UserDefinedDataBlock( const char* pcName) : NSBD3D10ConstantMap(), m_pcName(0) { SetName(pcName); } //--------------------------------------------------------------------------- inline NSBD3D10UserDefinedDataBlock::~NSBD3D10UserDefinedDataBlock() { NiFree(m_pcName); } //--------------------------------------------------------------------------- inline const char* NSBD3D10UserDefinedDataBlock::GetName() const { return m_pcName; } //--------------------------------------------------------------------------- inline void NSBD3D10UserDefinedDataBlock::SetName(const char* pcName) { NSBD3D10Utility::SetString(m_pcName, 0, pcName); } //---------------------------------------------------------------------------