// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // Precompiled Header #include "NiD3DXEffectShaderLibPCH.h" #include "NiD3DXEffectFactory.h" #include "NiD3DXEffectLoader.h" #include "NiD3DXEffectParameter.h" #include "NiD3DXEffectShaderLibrary.h" #include "NiD3DXEffectShaderSDM.h" NiImplementSDMConstructor(NiD3DXEffectShader); //--------------------------------------------------------------------------- void NiD3DXEffectShaderSDM::Init() { NiImplementSDMInitCheck(); NiD3DXEffectParser::_SDMInit(); } //--------------------------------------------------------------------------- void NiD3DXEffectShaderSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiD3DXEffectParser::_SDMShutdown(); NiD3DXEffectParameter::ReleaseBoneArray(); NiD3DXEffectShaderLibrary::SetDirectoryInfo(0); NiD3DXEffectLoader::Destroy(); NiD3DXEffectFactory::_SDMShutdown(); } //---------------------------------------------------------------------------