// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DXEFFECTTECHNIQUESET_H #define NID3DXEFFECTTECHNIQUESET_H #include "NiD3DXEffectShaderLibType.h" #include "NiD3DXEffectTechnique.h" #include NiSmartPointer(NiShaderDesc); class NiD3DXEffectAttributeTable; class NiD3DXEffectShader; class NID3DXEFFECTSHADER_ENTRY NiD3DXEffectTechniqueSet : public NiRefObject { public: NiD3DXEffectTechniqueSet(); ~NiD3DXEffectTechniqueSet(); const char* GetName() const; unsigned int GetImplementationCount() const; // Get the D3D shader NiD3DXEffectShader* GetD3DShader(NiD3DRenderer* pkRenderer, unsigned int uiImplementation); NiD3DXEffectShader* GetBestD3DShader(NiD3DRenderer* pkRenderer); // *** begin Emergent internal use only *** NiShaderDesc* GetShaderDesc(NiD3DXEffectAttributeTable* pkAttribTable); NiD3DXEffectTechnique* GetTechnique(unsigned int uiImplementation); unsigned int GetTechniqueArrayCount() const; void AddImplementation(NiD3DXEffectTechnique* pkTechnique); void DestroyRendererData(); // These functions are used during the creation void SetName(const char* pcName); // *** end Emergent internal use only *** protected: char* m_pcName; unsigned int m_uiMinPixelShaderVersion; unsigned int m_uiMaxPixelShaderVersion; unsigned int m_uiMinVertexShaderVersion; unsigned int m_uiMaxVertexShaderVersion; unsigned int m_uiMinUserVersion; unsigned int m_uiMaxUserVersion; NiTObjectArray m_kImplementations; NiD3DXEffectTechnique* m_pkBestImplementation; NiShaderDescPtr m_spShaderDesc; }; NiSmartPointer(NiD3DXEffectTechniqueSet); #include "NiD3DXEffectTechniqueSet.inl" #endif //NID3DXEFFECTTECHNIQUESET_H