// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiD3DXEffectTechniqueSet inline functions //--------------------------------------------------------------------------- inline const char* NiD3DXEffectTechniqueSet::GetName() const { return m_pcName; } //--------------------------------------------------------------------------- inline unsigned int NiD3DXEffectTechniqueSet::GetImplementationCount() const { return m_kImplementations.GetEffectiveSize(); } //--------------------------------------------------------------------------- inline NiD3DXEffectTechnique* NiD3DXEffectTechniqueSet::GetTechnique( unsigned int uiImplementation) { if (uiImplementation < m_kImplementations.GetSize()) return m_kImplementations.GetAt(uiImplementation); return NULL; } //--------------------------------------------------------------------------- inline unsigned int NiD3DXEffectTechniqueSet::GetTechniqueArrayCount() const { return m_kImplementations.GetSize(); } //---------------------------------------------------------------------------