// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBSPLINEFLOATINTERPOLATOR_H #define NIBSPLINEFLOATINTERPOLATOR_H #include "NiBSplineInterpolator.h" #include "NiBSplineData.h" class NIANIMATION_ENTRY NiBSplineFloatInterpolator : public NiBSplineInterpolator { NiDeclareRTTI; NiDeclareClone(NiBSplineFloatInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiBSplineFloatInterpolator(NiBSplineData* pkData = NULL, NiBSplineData::Handle kFloatCPHandle = NiBSplineData::INVALID_HANDLE, NiBSplineBasisData* pkBasisData = NULL); NiBSplineFloatInterpolator(float fPoseValue); enum Channel { FLOAT }; // Virtual function overrides from base class. virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, float& fValue); virtual bool IsFloatValueSupported() const; // Pose methods void SetPoseValue(float fPoseValue); // Implemented from NiBSplineInterpolator virtual unsigned short GetChannelCount() const; virtual unsigned int GetDimension(unsigned short usChannel) const; virtual unsigned int GetDegree(unsigned short usChannel) const; virtual bool GetChannelPosed(unsigned short usChannel) const; virtual NiBSplineData::Handle GetControlHandle( unsigned short usChannel) const; virtual void SetControlHandle(NiBSplineData::Handle kControlHandle, unsigned short usChannel); protected: float m_fFloatValue; // Handles into the NiBSplineData for access to control points NiBSplineData::Handle m_kFloatCPHandle; }; NiSmartPointer(NiBSplineFloatInterpolator); //#include "NiBSplineFloatInterpolator.inl" #endif // #ifndef NIBSPLINEFLOATINTERPOLATOR_H