// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NILIGHTCOLORCONTROLLER_H #define NILIGHTCOLORCONTROLLER_H #include #include #include "NiPosData.h" NiSmartPointer(NiLightColorController); class NIANIMATION_ENTRY NiLightColorController : public NiPoint3InterpController { NiDeclareRTTI; NiDeclareClone(NiLightColorController); NiDeclareStream; NiDeclareViewerStrings; NiDeclareFlags(unsigned short); public: NiLightColorController (); virtual ~NiLightColorController(); virtual void Update(float fTime); // animation data access void SetAmbient(bool bIsAmbient); bool GetAmbient() const; // *** begin Emergent internal use only *** virtual const char* GetCtlrID(); // *** begin Emergent internal use only *** protected: // Virtual function overrides from base classes. virtual bool InterpTargetIsCorrectType(NiObjectNET* pkTarget) const; virtual void GetTargetPoint3Value(NiPoint3& kValue); // --- Begin NIF conversion code // Deprecated flags - use new flag code enum { MAX_POS = 6 }; // --- End NIF conversion code // flags enum { ISAMBIENT_MASK = 0x0001 }; }; #include "NiLightColorController.inl" #endif