// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiAnimationPCH.h" #include "NiLinColorKey.h" NiImplementAnimationStream(NiLinColorKey,COLORKEY,LINKEY); //--------------------------------------------------------------------------- void NiLinColorKey::RegisterSupportedFunctions(KeyContent eContent, KeyType eType) { SetCurvatureFunction(eContent, eType, NULL); SetInterpFunction(eContent, eType, Interpolate); SetInterpD1Function(eContent, eType, NULL); SetInterpD2Function(eContent, eType, NULL); SetEqualFunction(eContent, eType, Equal); SetFillDerivedValsFunction(eContent, eType, NULL); SetInsertFunction(eContent, eType, Insert); } //--------------------------------------------------------------------------- void NiLinColorKey::Copy(NiAnimationKey* pkNewKey, const NiAnimationKey* pkOrigKey) { NiLinColorKey* pkNewColor = (NiLinColorKey*) pkNewKey; NiLinColorKey* pkOrigColor = (NiLinColorKey*) pkOrigKey; pkNewColor->m_fTime = pkOrigColor->m_fTime; pkNewColor->m_Color = pkOrigColor->m_Color; } //--------------------------------------------------------------------------- NiAnimationKey* NiLinColorKey::CreateArray(unsigned int uiNumKeys) { return NiNew NiLinColorKey[uiNumKeys]; } //--------------------------------------------------------------------------- void NiLinColorKey::DeleteArray(NiAnimationKey* pkKeyArray) { NiLinColorKey* pkLinColorKeyArray = (NiLinColorKey*) pkKeyArray; NiDelete[] pkLinColorKeyArray; } //--------------------------------------------------------------------------- void NiLinColorKey::Interpolate(float fTime, const NiAnimationKey* pkKey0, const NiAnimationKey* pkKey1, void* pvResult) { NiColorKey* pkColorKey0 = (NiColorKey*)pkKey0; NiColorKey* pkColorKey1 = (NiColorKey*)pkKey1; *(NiColorA*)pvResult = fTime*pkColorKey1->GetColor() + (1.0f-fTime)*pkColorKey0->GetColor(); } //--------------------------------------------------------------------------- bool NiLinColorKey::Insert(float fTime, NiAnimationKey*& pkKeys, unsigned int& uiNumKeys) { NiLinColorKey* pkLinColorKeys = (NiLinColorKey*) pkKeys; unsigned int uiDestSize; unsigned int uiInsertAt; if (OkayToInsert(fTime, pkLinColorKeys, uiNumKeys, uiInsertAt, sizeof(NiLinColorKey))) { NiLinColorKey* pkNewKeys = NiNew NiLinColorKey[uiNumKeys + 1]; uiDestSize = (uiNumKeys + 1) * sizeof(NiLinColorKey); NiMemcpy(pkNewKeys, uiDestSize, pkLinColorKeys, uiInsertAt * sizeof(NiLinColorKey)); if (uiNumKeys > uiInsertAt) { uiDestSize = (uiNumKeys - uiInsertAt) * sizeof(NiLinColorKey); NiMemcpy(&pkNewKeys[uiInsertAt + 1], &pkLinColorKeys[uiInsertAt], uiDestSize); } NiColorA kColor = NiColorKey::GenInterpDefault(fTime, pkLinColorKeys, LINKEY, uiNumKeys, sizeof(NiLinColorKey)); NiLinColorKey* pkNewKey = &pkNewKeys[uiInsertAt]; pkNewKey->m_fTime = fTime; pkNewKey->m_Color = kColor; uiNumKeys++; NiDelete[] pkLinColorKeys; pkKeys = pkNewKeys; return true; } else { return false; } } //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // streaming //--------------------------------------------------------------------------- NiAnimationKey* NiLinColorKey::CreateFromStream(NiStream& kStream, unsigned int uiNumKeys) { NiLinColorKey* pkLinColorKeys = NiNew NiLinColorKey[uiNumKeys]; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { pkLinColorKeys[ui].LoadBinary(kStream); } return pkLinColorKeys; } //--------------------------------------------------------------------------- void NiLinColorKey::LoadBinary(NiStream& kStream) { NiColorKey::LoadBinary(kStream); } //--------------------------------------------------------------------------- void NiLinColorKey::SaveToStream(NiStream& stream, NiAnimationKey* pkKeys, unsigned int uiNumKeys) { NiLinColorKey* pkLinColorKeys = (NiLinColorKey*) pkKeys; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { SaveBinary(stream, &pkLinColorKeys[ui]); } } //--------------------------------------------------------------------------- void NiLinColorKey::SaveBinary(NiStream& kStream, NiAnimationKey* pkKey) { NiColorKey::SaveBinary(kStream, pkKey); } //---------------------------------------------------------------------------