// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiAnimationPCH.h" #include "NiLinPosKey.h" NiImplementAnimationStream(NiLinPosKey,POSKEY,LINKEY); //--------------------------------------------------------------------------- void NiLinPosKey::RegisterSupportedFunctions(KeyContent eContent, KeyType eType) { SetCurvatureFunction(eContent, eType, ComputeMaxCurvature); SetInterpFunction(eContent, eType, Interpolate); SetInterpD1Function(eContent, eType, InterpolateD1); SetInterpD2Function(eContent, eType, InterpolateD2); SetEqualFunction(eContent, eType, Equal); SetFillDerivedValsFunction(eContent, eType, FillDerivedVals); SetInsertFunction(eContent, eType, Insert); } //--------------------------------------------------------------------------- float NiLinPosKey::ComputeMaxCurvature(NiAnimationKey*, unsigned int) { // curvature for a line segment is identically zero return 0.0f; } //--------------------------------------------------------------------------- void NiLinPosKey::Copy(NiAnimationKey* pkNewKey, const NiAnimationKey* pkOrigKey) { NiLinPosKey* pkNewPos = (NiLinPosKey*) pkNewKey; NiLinPosKey* pkOrigPos = (NiLinPosKey*) pkOrigKey; pkNewPos->m_fTime = pkOrigPos->m_fTime; pkNewPos->m_Pos = pkOrigPos->m_Pos; } //--------------------------------------------------------------------------- NiAnimationKey* NiLinPosKey::CreateArray(unsigned int uiNumKeys) { return NiNew NiLinPosKey[uiNumKeys]; } //--------------------------------------------------------------------------- void NiLinPosKey::DeleteArray(NiAnimationKey* pkKeyArray) { NiLinPosKey* pkLinPosKeyArray = (NiLinPosKey*) pkKeyArray; NiDelete[] pkLinPosKeyArray; } //--------------------------------------------------------------------------- void NiLinPosKey::Interpolate(float fTime, const NiAnimationKey* pKey0, const NiAnimationKey* pKey1, void* pResult) { NiPosKey* pPosKey0 = (NiPosKey*)pKey0; NiPosKey* pPosKey1 = (NiPosKey*)pKey1; // interpolate positions *(NiPoint3*)pResult = fTime*pPosKey1->GetPos() + (1.0f-fTime)*pPosKey0->GetPos(); } //--------------------------------------------------------------------------- void NiLinPosKey::InterpolateD1(float fTime, const NiAnimationKey* pKey0, const NiAnimationKey* pKey1, void* pResult) { NiPosKey* pPosKey0 = (NiPosKey*)pKey0; NiPosKey* pPosKey1 = (NiPosKey*)pKey1; // interpolate first derivative *(NiPoint3*)pResult = pPosKey1->GetPos() - pPosKey0->GetPos(); } //--------------------------------------------------------------------------- void NiLinPosKey::InterpolateD2(float fTime, const NiAnimationKey* pKey0, const NiAnimationKey* pKey1, void* pResult) { // interpolate second derivative *(NiPoint3*)pResult = NiPoint3::ZERO; } //--------------------------------------------------------------------------- bool NiLinPosKey::Insert(float fTime, NiAnimationKey*& pkKeys, unsigned int& uiNumKeys) { NiLinPosKey* pkLinPosKeys = (NiLinPosKey*) pkKeys; unsigned int uiDestSize; unsigned int uiInsertAt; if (OkayToInsert(fTime, pkLinPosKeys, uiNumKeys, uiInsertAt, sizeof(NiLinPosKey))) { NiLinPosKey* pkNewKeys = NiNew NiLinPosKey[uiNumKeys + 1]; uiDestSize = (uiNumKeys + 1) * sizeof(NiLinPosKey); NiMemcpy(pkNewKeys, uiDestSize, pkLinPosKeys, uiInsertAt * sizeof(NiLinPosKey)); if (uiNumKeys > uiInsertAt) { uiDestSize = (uiNumKeys - uiInsertAt) * sizeof(NiLinPosKey); NiMemcpy(&pkNewKeys[uiInsertAt + 1], &pkLinPosKeys[uiInsertAt], uiDestSize); } NiPoint3 kPt = NiPosKey::GenInterpDefault(fTime, pkLinPosKeys, LINKEY, uiNumKeys, sizeof(NiLinPosKey)); NiLinPosKey* pkNewKey = &pkNewKeys[uiInsertAt]; pkNewKey->m_fTime = fTime; pkNewKey->m_Pos = kPt; uiNumKeys++; NiDelete[] pkLinPosKeys; pkKeys = pkNewKeys; FillDerivedVals(pkKeys, uiNumKeys, sizeof(NiLinPosKey)); return true; } else { return false; } } //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // streaming //--------------------------------------------------------------------------- NiAnimationKey* NiLinPosKey::CreateFromStream(NiStream& stream, unsigned int uiNumKeys) { NiLinPosKey* pkLinPosKeys = NiNew NiLinPosKey[uiNumKeys]; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { pkLinPosKeys[ui].LoadBinary(stream); } return pkLinPosKeys; } //--------------------------------------------------------------------------- void NiLinPosKey::LoadBinary(NiStream& stream) { NiPosKey::LoadBinary(stream); } //--------------------------------------------------------------------------- void NiLinPosKey::SaveToStream(NiStream& stream, NiAnimationKey* pkKeys, unsigned int uiNumKeys) { NiLinPosKey* pkLinPosKeys = (NiLinPosKey*) pkKeys; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { SaveBinary(stream, &pkLinPosKeys[ui]); } } //--------------------------------------------------------------------------- void NiLinPosKey::SaveBinary(NiStream& stream, NiAnimationKey* pkKey) { NiPosKey::SaveBinary(stream, pkKey); } //---------------------------------------------------------------------------