// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiPosData* NiPathInterpolator::GetPathData() { return m_spPathData; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetPathData(NiPosData* pPathData) { m_spPathData = pPathData; } //--------------------------------------------------------------------------- inline NiFloatData* NiPathInterpolator::GetPctData() { return m_spPctData; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetPctData(NiFloatData* pPctData) { m_spPctData = pPctData; } //--------------------------------------------------------------------------- inline NiPosKey* NiPathInterpolator::GetPathKeys(unsigned int& uiNumKeys, NiPosKey::KeyType& eType, unsigned char& ucSize) const { NiPosKey* pkPathKeys = NULL; if (m_spPathData) { pkPathKeys = m_spPathData->GetAnim(uiNumKeys, eType, ucSize); } else { uiNumKeys = 0; eType = NiAnimationKey::NOINTERP; ucSize = 0; } return pkPathKeys; } //--------------------------------------------------------------------------- inline NiFloatKey* NiPathInterpolator::GetPctKeys(unsigned int& uiNumKeys, NiFloatKey::KeyType& eType, unsigned char& ucSize) const { NiFloatKey* pkPctKeys = NULL; if (m_spPctData) { pkPctKeys = m_spPctData->GetAnim(uiNumKeys, eType, ucSize); } else { uiNumKeys = 0; eType = NiAnimationKey::NOINTERP; ucSize = 0; } return pkPctKeys; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetAllowFlip(bool bAllowFlip) { SetBit(bAllowFlip, ALLOWFLIP_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetAllowFlip() const { return GetBit(ALLOWFLIP_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetBank(bool bBank) { SetBit(bBank, BANK_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetBank() const { return GetBit(BANK_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetBankDir(BankDir eDir) { m_eBankDir = eDir; } //--------------------------------------------------------------------------- inline NiPathInterpolator::BankDir NiPathInterpolator::GetBankDir() const { return m_eBankDir; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetConstVelocity(bool bConstVelocity) { SetBit(bConstVelocity, CONSTVELOCITY_MASK); if (bConstVelocity) SetConstantVelocityData(); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetConstVelocity() const { return GetBit(CONSTVELOCITY_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetFollow(bool bFollow) { SetBit(bFollow, FOLLOW_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetFollow() const { return GetBit(FOLLOW_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetMaxBankAngle(float fAngle) { m_fMaxBankAngle = fAngle; } //--------------------------------------------------------------------------- inline float NiPathInterpolator::GetMaxBankAngle() const { return m_fMaxBankAngle; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetSmoothing(float fSmooth) { m_fSmoothing = fSmooth; } //--------------------------------------------------------------------------- inline float NiPathInterpolator::GetSmoothing() const { return m_fSmoothing; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetFollowAxis(short sAxis) { m_sFollowAxis = sAxis; } //--------------------------------------------------------------------------- inline short NiPathInterpolator::GetFollowAxis() const { return m_sFollowAxis; } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetFlip(bool bFlip) { SetBit(bFlip, FLIP_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetFlip() const { return GetBit(FLIP_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetCurveTypeOpen(bool bOpen) { SetBit(bOpen, OPENCURVE_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetCurveTypeOpen() const { return GetBit(OPENCURVE_MASK); } //--------------------------------------------------------------------------- inline void NiPathInterpolator::SetCVDataNeedsUpdate(bool bUpdate) { SetBit(bUpdate, CVDATAUPDATE_MASK); } //--------------------------------------------------------------------------- inline bool NiPathInterpolator::GetCVDataNeedsUpdate() const { return GetBit(CVDATAUPDATE_MASK); } //---------------------------------------------------------------------------