// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiTexturingProperty::Map* NiTextureTransformController::GetMap() { return m_pkMap; } //--------------------------------------------------------------------------- inline NiTextureTransformController::TransformMember NiTextureTransformController::GetAffectedMember() { return m_eMember; } //--------------------------------------------------------------------------- inline void NiTextureTransformController::SetAffectedMember( TransformMember eMember) { m_eMember = eMember; ResetCtlrID(); } //--------------------------------------------------------------------------- inline bool NiTextureTransformController::SetInternalMap() { // Check if we are already set if (m_pkMap) return true; // Must have a target to set the internal map if (m_pkTarget == NULL) return false; if (m_bShaderMap) { m_pkMap = ((NiTexturingProperty*)m_pkTarget)->GetShaderMap( m_uiMapIndex); } else { m_pkMap = ((NiTexturingProperty*)m_pkTarget)->GetMaps().GetAt( m_uiMapIndex); } if (m_pkMap == NULL) { return false; } return true; } //--------------------------------------------------------------------------- inline bool NiTextureTransformController::InterpTargetIsCorrectType( NiObjectNET* pkTarget) const { return NiIsKindOf(NiTexturingProperty, pkTarget); } //---------------------------------------------------------------------------