// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #include "NiApplicationPCH.h" #include "NiApplicationMetrics.h" const char NiApplicationMetrics::ms_acNames [NiApplicationMetrics::NUM_METRICS][NIMETRICS_NAMELENGTH] = { NIMETRICS_APPLICATION_PREFIX "FPS", NIMETRICS_APPLICATION_PREFIX "frametime.CullTime", NIMETRICS_APPLICATION_PREFIX "frametime.UpdateTime", NIMETRICS_APPLICATION_PREFIX "frametime.RenderTime", NIMETRICS_APPLICATION_PREFIX "CreateSceneTime", NIMETRICS_APPLICATION_PREFIX "Initialized", NIMETRICS_MEMORY_PREFIX "ActiveMemory", NIMETRICS_MEMORY_PREFIX "AccumulatedMemory", NIMETRICS_MEMORY_PREFIX "ActiveAllocations", NIMETRICS_MEMORY_PREFIX "AccumulatedAllocations", NIMETRICS_MEMORY_PREFIX "ActiveTrackerOverhead", NIMETRICS_MEMORY_PREFIX "AccumulatedTrackerOverhead", NIMETRICS_MEMORY_PREFIX "UnusedButAllocatedMemory" };