// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiCollisionPCH.h" #include "NiCapsule.h" //--------------------------------------------------------------------------- bool NiCapsule::operator==(const NiCapsule& kCapsule) const { return m_kSegment == kCapsule.m_kSegment && m_fRadius == kCapsule.m_fRadius; } //--------------------------------------------------------------------------- bool NiCapsule::operator!=(const NiCapsule& kCapsule) const { return !operator==(kCapsule); } //--------------------------------------------------------------------------- void NiCapsule::LoadBinary(NiStream& kStream) { m_kSegment.LoadBinary(kStream); NiStreamLoadBinary(kStream, m_fRadius); } //--------------------------------------------------------------------------- void NiCapsule::SaveBinary(NiStream& kStream) { m_kSegment.SaveBinary(kStream); NiStreamSaveBinary(kStream, m_fRadius); } //---------------------------------------------------------------------------