// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NI_COLLISION_H #define NI_COLLISION_H #include "NiCollisionLibType.h" #include "NiBox.h" #include "NiBoxBV.h" #include "NiBoxBVMacros.h" #include "NiBoxSphereIntersector.h" #include "NiCapsule.h" #include "NiCapsuleBV.h" #include "NiCapsuleCapsuleIntersector.h" #include "NiCapsuleSphereIntersector.h" #include "NiCapsuleTriIntersector.h" #include "NiCollisionData.h" #include "NiCollisionGroup.h" #include "NiCollisionMetrics.h" #include "NiCollisionTraversals.h" #include "NiCollisionSDM.h" #include "NiCollisionUtils.h" #include "NiDrawableBV.h" #include "NiHalfSpaceBV.h" #include "NiIntersector.h" #include "NiOBBLeaf.h" #include "NiOBBNode.h" #include "NiOBBox.h" #include "NiOBBRoot.h" #include "NiParallelogram.h" #include "NiPick.h" #include "NiSegment.h" #include "NiSphere.h" #include "NiSphereBV.h" #include "NiSphereTriIntersector.h" #include "NiSqrDistance.h" #include "NiTrigon.h" #include "NiTriIntersect.h" #include "NiUnionBV.h" static NiCollisionSDM NiCollisionSDMObject; class NICOLLISION_ENTRY NiCollisionConvert { public: static NiBoundingVolume* ConvertToSphereBV_Fast(float fRadius, const NiPoint3& kCenter); static NiBoundingVolume* ConvertToSphereBV_Safe(float fRadius, const NiPoint3& kCenter); static NiBoundingVolume* ConvertToBoxBV(unsigned short usQuantity, const NiPoint3* pkVertex); protected: // A static instance of sphereBV used during NiMain's collision testing // when converting an NiBound to an NiSphereBV. Eliminates overhead of // memory allocation. static NiSphereBV ms_kSphereABV; }; #endif