// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICOLLISIONUTILS_H #define NICOLLISIONUTILS_H #include "NiCollisionGroup.h" class NiAVObject; namespace NiCollisionUtils { // bounding volume intersection routines bool NICOLLISION_ENTRY BoundingVolumeTestIntersect(float fTime, NiAVObject* pkObj1, NiAVObject* pkObj2); bool NICOLLISION_ENTRY BoundingVolumeFindIntersect(float fTime, NiAVObject* pkObj1, NiAVObject* pkObj2, float& fIntrTime, NiPoint3& kIntrPoint, bool bCalcNormals, NiPoint3& kNormal0, NiPoint3& kNormal1); // triangle-[triangle | bv] intersection routines int NICOLLISION_ENTRY TriTriTestIntersect(float fTime, NiAVObject* pkGeom1, NiAVObject* pkGeom2, bool& bCollision); int NICOLLISION_ENTRY TriTriFindIntersect(float fTime, NiAVObject* pkGeom1, NiAVObject* pkGeom2, bool bCalcNormals, NiCollisionGroup::Intersect& kIntr, bool& bCollision); bool NICOLLISION_ENTRY TriToBndVolTestIntersect(float fTime, NiAVObject* pkTBG, NiAVObject* pkOther, bool& bCollision); int NICOLLISION_ENTRY TriToBndVolFindIntersect(float fTime, NiAVObject* pkTBG, NiAVObject* pkOther, bool bCalcNormals, NiCollisionGroup::Intersect& kIntr, bool& bCollision); // picking intersection routines bool NICOLLISION_ENTRY FindBoundIntersect(NiAVObject* pkObj, const NiPoint3& kOrigin, const NiPoint3& kDir); bool NICOLLISION_ENTRY IntersectTriangle(const NiPoint3& kOrigin, const NiPoint3& kDir, const NiPoint3& kV1, const NiPoint3& kV2, const NiPoint3& kV3, bool bCull, NiPoint3& kIntersect, float& r, float& s, float& t); } #include "NiCollisionUtils.inl" #endif