// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiCollisionPCH.h" #include "NiParallelogram.h" //--------------------------------------------------------------------------- NiPoint3 NiParallelogram::GetPoint(float fS0, float fS1) const { return m_kOrigin + fS0 * m_kEdge0 + fS1 * m_kEdge1; } //--------------------------------------------------------------------------- bool NiParallelogram::operator==(const NiParallelogram& kPgm) const { return m_kOrigin == kPgm.m_kOrigin && m_kEdge0 == kPgm.m_kEdge0 && m_kEdge1 == kPgm.m_kEdge1; } //--------------------------------------------------------------------------- bool NiParallelogram::operator!=(const NiParallelogram& kPgm) const { return !operator==(kPgm); } //--------------------------------------------------------------------------- void NiParallelogram::LoadBinary(NiStream& kStream) { m_kOrigin.LoadBinary(kStream); m_kEdge0.LoadBinary(kStream); m_kEdge1.LoadBinary(kStream); } //--------------------------------------------------------------------------- void NiParallelogram::SaveBinary(NiStream& kStream) { m_kOrigin.SaveBinary(kStream); m_kEdge0.SaveBinary(kStream); m_kEdge1.SaveBinary(kStream); } //---------------------------------------------------------------------------