// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiCollisionPCH.h" #include "NiSegment.h" //--------------------------------------------------------------------------- NiPoint3 NiSegment::GetPoint(float fS) const { return m_kOrigin + (fS * m_kDirection); } //--------------------------------------------------------------------------- bool NiSegment::operator==(const NiSegment& kSegment) const { return m_kOrigin == kSegment.m_kOrigin && m_kDirection == kSegment.m_kDirection; } //--------------------------------------------------------------------------- bool NiSegment::operator!=(const NiSegment& kSegment) const { return !operator==(kSegment); } //--------------------------------------------------------------------------- void NiSegment::LoadBinary(NiStream& kStream) { m_kOrigin.LoadBinary(kStream); m_kDirection.LoadBinary(kStream); } //--------------------------------------------------------------------------- void NiSegment::SaveBinary(NiStream& kStream) { m_kOrigin.SaveBinary(kStream); m_kDirection.SaveBinary(kStream); } //---------------------------------------------------------------------------