// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiCollisionPCH.h" #include "NiSphere.h" //--------------------------------------------------------------------------- bool NiSphere::operator==(const NiSphere& kSphere) const { return m_kCenter == kSphere.m_kCenter && m_fRadius == kSphere.m_fRadius; } //--------------------------------------------------------------------------- bool NiSphere::operator!=(const NiSphere& kSphere) const { return !operator==(kSphere); } //--------------------------------------------------------------------------- void NiSphere::LoadBinary(NiStream& kStream) { m_kCenter.LoadBinary(kStream); NiStreamLoadBinary(kStream, m_fRadius); } //--------------------------------------------------------------------------- void NiSphere::SaveBinary(NiStream& kStream) { m_kCenter.SaveBinary(kStream); NiStreamSaveBinary(kStream, m_fRadius); } //---------------------------------------------------------------------------