// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3D10RendererPCH.h" #include "NiD3D10Direct3DTexture.h" NiImplementRTTI(NiD3D10Direct3DTexture, NiTexture); //--------------------------------------------------------------------------- NiD3D10Direct3DTexture* NiD3D10Direct3DTexture::Create(NiRenderer* pkRenderer) { if (!pkRenderer) return NULL; NiD3D10Direct3DTexture* pkThis = NiNew NiD3D10Direct3DTexture; return pkThis; } //--------------------------------------------------------------------------- NiD3D10Direct3DTexture::NiD3D10Direct3DTexture() { /* */ } //--------------------------------------------------------------------------- unsigned int NiD3D10Direct3DTexture::GetWidth() const { return m_uiWidth; } //--------------------------------------------------------------------------- unsigned int NiD3D10Direct3DTexture::GetHeight() const { return m_uiHeight; } //--------------------------------------------------------------------------- void NiD3D10Direct3DTexture::SetWidth(unsigned int uiWidth) { m_uiWidth = uiWidth; } //--------------------------------------------------------------------------- void NiD3D10Direct3DTexture::SetHeight(unsigned int uiHeight) { m_uiHeight = uiHeight; } //---------------------------------------------------------------------------