// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10DIRECT3DTEXTURE_H #define NID3D10DIRECT3DTEXTURE_H #include "NiTexture.h" #include "NiD3D10RendererLibType.h" class NiRenderer; class NID3D10RENDERER_ENTRY NiD3D10Direct3DTexture : public NiTexture { NiDeclareRTTI; public: static NiD3D10Direct3DTexture* Create(NiRenderer* pkRenderer); virtual unsigned int GetWidth() const; virtual unsigned int GetHeight() const; // *** begin Emergent internal use only *** void SetWidth(unsigned int uiWidth); void SetHeight(unsigned int uiHeight); // *** end Emergent internal use only *** protected: NiD3D10Direct3DTexture(); unsigned int m_uiWidth; unsigned int m_uiHeight; }; typedef NiPointer NiD3D10Direct3DTexturePtr; //#include "NiD3D10Direct3DTexture.inl" #endif //NID3D10DIRECT3DTEXTURE_H