// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10DIRECT3DTEXTUREDATA_H #define NID3D10DIRECT3DTEXTUREDATA_H #include "NiD3D10TextureData.h" class NiD3D10Direct3DTexture; class NID3D10RENDERER_ENTRY NiD3D10Direct3DTextureData : public NiD3D10TextureData { public: static NiD3D10Direct3DTextureData* Create( NiD3D10Direct3DTexture* pkTexture, ID3D10Resource* pkD3D10Texture, ID3D10ShaderResourceView* pkResourceView); virtual ~NiD3D10Direct3DTextureData(); protected: NiD3D10Direct3DTextureData(NiD3D10Direct3DTexture* pkTexture); }; #endif //#ifndef NID3D10DIRECT3DTEXTUREDATA_H