// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10PIXELSHADER_H #define NID3D10PIXELSHADER_H #include "NiD3D10ShaderProgram.h" #include "NiD3D10Headers.h" class NID3D10RENDERER_ENTRY NiD3D10PixelShader : public NiD3D10ShaderProgram { NiDeclareRTTI; public: NiD3D10PixelShader(); NiD3D10PixelShader(ID3D10PixelShader* pkPixelShader, ID3D10Blob* pkShaderByteCode); virtual ~NiD3D10PixelShader(); ID3D10PixelShader* GetPixelShader() const; void SetPixelShader(ID3D10PixelShader* pkPixelShader); virtual void DestroyRendererData(); virtual void RecreateRendererData(); protected: ID3D10PixelShader* m_pkPixelShader; }; NiSmartPointer(NiD3D10PixelShader); //#include "NiD3D10PixelShader.inl" #endif // NID3D10PIXELSHADER_H