// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10RENDEREDTEXTUREDATA_H #define NID3D10RENDEREDTEXTUREDATA_H #include "NiD3D10TextureData.h" #include "NiD3D10Renderer.h" class NiD3D10TextureRenderTarget; class NiRenderedTexture; class NID3D10RENDERER_ENTRY NiD3D10RenderedTextureData : public NiD3D10TextureData { public: static NiD3D10RenderedTextureData* Create(NiRenderedTexture* pkTexture, Ni2DBuffer::MultiSamplePreference eMSAAPref); virtual ~NiD3D10RenderedTextureData(); protected: NiD3D10RenderedTextureData(NiRenderedTexture* pkTexture); bool PrepareTexture(Ni2DBuffer::MultiSamplePreference eMSAAPref); unsigned short m_usNumTextures; }; NiSmartPointer(NiD3D10RenderedTextureData); //#include "NiD3D10RenderedTextureData.inl" #endif //#ifndef NID3D10RENDEREDTEXTUREDATA_H