生成日志
  

生成 已启动: 项目: NiD3D10Renderer,配置: Shipping|Win32

命令行
  
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000073836348.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /GR- /Yu"NiD3D10RendererPCH.h" /Fp"Shipping\NiD3D10Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3D102DBufferData.cpp

..\..\NiD3D10VertexShader.cpp

..\..\NiD3D10VertexDescription.cpp

..\..\NiD3D10Utility.cpp

..\..\NiD3D10TextureData.cpp

..\..\NiD3D10SystemDesc.cpp

..\..\NiD3D10SourceTextureData.cpp

..\..\NiD3D10ShadowWriteShader.cpp

..\..\NiD3D10ShaderProgramFactory.cpp

..\..\NiD3D10ShaderProgramCreatorHLSL.cpp

..\..\NiD3D10ShaderProgramCreator.cpp

..\..\NiD3D10ShaderProgram.cpp

..\..\NiD3D10ShaderLibrary.cpp

..\..\NiD3D10ShaderInterface.cpp

..\..\NiD3D10ShaderFactory.cpp

..\..\NiD3D10ShaderConstantMap.cpp

..\..\NiD3D10ShaderConstantManager.cpp

..\..\NiD3D10ShaderConstantData.cpp

..\..\NiD3D10Shader.cpp

..\..\NiD3D10ResourceManager.cpp

..\..\NiD3D10RenderStateManager.cpp

..\..\NiD3D10RenderStateGroup.cpp

..\..\NiD3D10RendererSDM.cpp

..\..\NiD3D10Renderer.cpp

..\..\NiD3D10RenderedTextureData.cpp

..\..\NiD3D10PixelShader.cpp

..\..\NiD3D10PixelFormat.cpp

..\..\NiD3D10Pass.cpp

..\..\NiD3D10GPUProgramCache.cpp

..\..\NiD3D10GeometryShader.cpp

..\..\NiD3D10GeometryPacker.cpp

..\..\NiD3D10GeometryData.cpp

..\..\NiD3D10FragmentShader.cpp

..\..\NiD3D10ErrorShader.cpp

..\..\NiD3D10Error.cpp

..\..\NiD3D10Direct3DTextureData.cpp

..\..\NiD3D10Direct3DTexture.cpp

..\..\NiD3D10DeviceState.cpp

..\..\NiD3D10DataStream.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000073836348.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000083836348.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /GR- /Yc"NiD3D10RendererPCH.h" /Fp"Shipping\NiD3D10Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3D10RendererPCH.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000083836348.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000103836348.bat”,其内容为
[
@echo off

if not exist "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Creating SDK directories"

exit 1

:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000103836348.bat”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000113836348.rsp”,其内容为
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib" .\Shipping\NiD3D102DBufferData.obj

.\Shipping\NiD3D10DataStream.obj

.\Shipping\NiD3D10DeviceState.obj

.\Shipping\NiD3D10Direct3DTexture.obj

.\Shipping\NiD3D10Direct3DTextureData.obj

.\Shipping\NiD3D10Error.obj

.\Shipping\NiD3D10ErrorShader.obj

.\Shipping\NiD3D10FragmentShader.obj

.\Shipping\NiD3D10GeometryData.obj

.\Shipping\NiD3D10GeometryPacker.obj

.\Shipping\NiD3D10GeometryShader.obj

.\Shipping\NiD3D10GPUProgramCache.obj

.\Shipping\NiD3D10Pass.obj

.\Shipping\NiD3D10PixelFormat.obj

.\Shipping\NiD3D10PixelShader.obj

.\Shipping\NiD3D10RenderedTextureData.obj

.\Shipping\NiD3D10Renderer.obj

.\Shipping\NiD3D10RendererPCH.obj

.\Shipping\NiD3D10RendererSDM.obj

.\Shipping\NiD3D10RenderStateGroup.obj

.\Shipping\NiD3D10RenderStateManager.obj

.\Shipping\NiD3D10ResourceManager.obj

.\Shipping\NiD3D10Shader.obj

.\Shipping\NiD3D10ShaderConstantData.obj

.\Shipping\NiD3D10ShaderConstantManager.obj

.\Shipping\NiD3D10ShaderConstantMap.obj

.\Shipping\NiD3D10ShaderFactory.obj

.\Shipping\NiD3D10ShaderInterface.obj

.\Shipping\NiD3D10ShaderLibrary.obj

.\Shipping\NiD3D10ShaderProgram.obj

.\Shipping\NiD3D10ShaderProgramCreator.obj

.\Shipping\NiD3D10ShaderProgramCreatorHLSL.obj

.\Shipping\NiD3D10ShaderProgramFactory.obj

.\Shipping\NiD3D10ShadowWriteShader.obj

.\Shipping\NiD3D10SourceTextureData.obj

.\Shipping\NiD3D10SystemDesc.obj

.\Shipping\NiD3D10TextureData.obj

.\Shipping\NiD3D10Utility.obj

.\Shipping\NiD3D10VertexDescription.obj

.\Shipping\NiD3D10VertexShader.obj
]
正在创建命令行“lib.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000113836348.rsp /NOLOGO”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000123836348.bat”,其内容为
[
@echo off

..\..\..\CopyToSDK.bat

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Copying NiD3D10Renderer headers to SDK"

exit 1

:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000123836348.bat”
输出窗口
  
正在编译...
NiD3D10RendererPCH.cpp
正在编译...
NiD3D102DBufferData.cpp
NiD3D10VertexShader.cpp
NiD3D10VertexDescription.cpp
NiD3D10Utility.cpp
NiD3D10TextureData.cpp
NiD3D10SystemDesc.cpp
NiD3D10SourceTextureData.cpp
NiD3D10ShadowWriteShader.cpp
NiD3D10ShaderProgramFactory.cpp
NiD3D10ShaderProgramCreatorHLSL.cpp
NiD3D10ShaderProgramCreator.cpp
NiD3D10ShaderProgram.cpp
NiD3D10ShaderLibrary.cpp
NiD3D10ShaderInterface.cpp
NiD3D10ShaderFactory.cpp
NiD3D10ShaderConstantMap.cpp
NiD3D10ShaderConstantManager.cpp
NiD3D10ShaderConstantData.cpp
NiD3D10Shader.cpp
NiD3D10ResourceManager.cpp
正在生成代码...
正在编译...
NiD3D10RenderStateManager.cpp
NiD3D10RenderStateGroup.cpp
NiD3D10RendererSDM.cpp
NiD3D10Renderer.cpp
NiD3D10RenderedTextureData.cpp
NiD3D10PixelShader.cpp
NiD3D10PixelFormat.cpp
NiD3D10Pass.cpp
NiD3D10GPUProgramCache.cpp
NiD3D10GeometryShader.cpp
NiD3D10GeometryPacker.cpp
NiD3D10GeometryData.cpp
NiD3D10FragmentShader.cpp
NiD3D10ErrorShader.cpp
NiD3D10Error.cpp
NiD3D10Direct3DTextureData.cpp
NiD3D10Direct3DTexture.cpp
NiD3D10DeviceState.cpp
NiD3D10DataStream.cpp
正在生成代码...
Creating SDK directories
正在创建库...
Copying NiD3D10Renderer headers to SDK
(only copying new or modified files)
复制了 0 个文件
复制了 0 个文件
结果
  
生成日志保存在“file://e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BuildLog.htm”
NiD3D10Renderer - 0 个错误,0 个警告