正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000073836348.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /GR- /Yu"NiD3D10RendererPCH.h" /Fp"Shipping\NiD3D10Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3D102DBufferData.cpp
..\..\NiD3D10VertexShader.cpp
..\..\NiD3D10VertexDescription.cpp
..\..\NiD3D10Utility.cpp
..\..\NiD3D10TextureData.cpp
..\..\NiD3D10SystemDesc.cpp
..\..\NiD3D10SourceTextureData.cpp
..\..\NiD3D10ShadowWriteShader.cpp
..\..\NiD3D10ShaderProgramFactory.cpp
..\..\NiD3D10ShaderProgramCreatorHLSL.cpp
..\..\NiD3D10ShaderProgramCreator.cpp
..\..\NiD3D10ShaderProgram.cpp
..\..\NiD3D10ShaderLibrary.cpp
..\..\NiD3D10ShaderInterface.cpp
..\..\NiD3D10ShaderFactory.cpp
..\..\NiD3D10ShaderConstantMap.cpp
..\..\NiD3D10ShaderConstantManager.cpp
..\..\NiD3D10ShaderConstantData.cpp
..\..\NiD3D10Shader.cpp
..\..\NiD3D10ResourceManager.cpp
..\..\NiD3D10RenderStateManager.cpp
..\..\NiD3D10RenderStateGroup.cpp
..\..\NiD3D10RendererSDM.cpp
..\..\NiD3D10Renderer.cpp
..\..\NiD3D10RenderedTextureData.cpp
..\..\NiD3D10PixelShader.cpp
..\..\NiD3D10PixelFormat.cpp
..\..\NiD3D10Pass.cpp
..\..\NiD3D10GPUProgramCache.cpp
..\..\NiD3D10GeometryShader.cpp
..\..\NiD3D10GeometryPacker.cpp
..\..\NiD3D10GeometryData.cpp
..\..\NiD3D10FragmentShader.cpp
..\..\NiD3D10ErrorShader.cpp
..\..\NiD3D10Error.cpp
..\..\NiD3D10Direct3DTextureData.cpp
..\..\NiD3D10Direct3DTexture.cpp
..\..\NiD3D10DeviceState.cpp
..\..\NiD3D10DataStream.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000073836348.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000083836348.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /GR- /Yc"NiD3D10RendererPCH.h" /Fp"Shipping\NiD3D10Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3D10RendererPCH.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000083836348.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000103836348.bat”,其内容为
[
@echo off
if not exist "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Creating SDK directories"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000103836348.bat”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000113836348.rsp”,其内容为
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiD3D10Renderer.lib" .\Shipping\NiD3D102DBufferData.obj
.\Shipping\NiD3D10DataStream.obj
.\Shipping\NiD3D10DeviceState.obj
.\Shipping\NiD3D10Direct3DTexture.obj
.\Shipping\NiD3D10Direct3DTextureData.obj
.\Shipping\NiD3D10Error.obj
.\Shipping\NiD3D10ErrorShader.obj
.\Shipping\NiD3D10FragmentShader.obj
.\Shipping\NiD3D10GeometryData.obj
.\Shipping\NiD3D10GeometryPacker.obj
.\Shipping\NiD3D10GeometryShader.obj
.\Shipping\NiD3D10GPUProgramCache.obj
.\Shipping\NiD3D10Pass.obj
.\Shipping\NiD3D10PixelFormat.obj
.\Shipping\NiD3D10PixelShader.obj
.\Shipping\NiD3D10RenderedTextureData.obj
.\Shipping\NiD3D10Renderer.obj
.\Shipping\NiD3D10RendererPCH.obj
.\Shipping\NiD3D10RendererSDM.obj
.\Shipping\NiD3D10RenderStateGroup.obj
.\Shipping\NiD3D10RenderStateManager.obj
.\Shipping\NiD3D10ResourceManager.obj
.\Shipping\NiD3D10Shader.obj
.\Shipping\NiD3D10ShaderConstantData.obj
.\Shipping\NiD3D10ShaderConstantManager.obj
.\Shipping\NiD3D10ShaderConstantMap.obj
.\Shipping\NiD3D10ShaderFactory.obj
.\Shipping\NiD3D10ShaderInterface.obj
.\Shipping\NiD3D10ShaderLibrary.obj
.\Shipping\NiD3D10ShaderProgram.obj
.\Shipping\NiD3D10ShaderProgramCreator.obj
.\Shipping\NiD3D10ShaderProgramCreatorHLSL.obj
.\Shipping\NiD3D10ShaderProgramFactory.obj
.\Shipping\NiD3D10ShadowWriteShader.obj
.\Shipping\NiD3D10SourceTextureData.obj
.\Shipping\NiD3D10SystemDesc.obj
.\Shipping\NiD3D10TextureData.obj
.\Shipping\NiD3D10Utility.obj
.\Shipping\NiD3D10VertexDescription.obj
.\Shipping\NiD3D10VertexShader.obj
]
正在创建命令行“lib.exe @e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\RSP0000113836348.rsp /NOLOGO”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000123836348.bat”,其内容为
[
@echo off
..\..\..\CopyToSDK.bat
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Copying NiD3D10Renderer headers to SDK"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiD3D10Renderer\Win32\VC90\Shipping\BAT0000123836348.bat”
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