// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiD3DPixelShader inline functions //--------------------------------------------------------------------------- inline NiD3DPixelShader::NiD3DPixelShader(NiD3DRenderer* pkRenderer) : NiD3DShaderProgram(pkRenderer, NiGPUProgram::PROGRAM_PIXEL), m_hShader(0) { } //--------------------------------------------------------------------------- inline NiD3DPixelShaderHandle NiD3DPixelShader::GetShaderHandle() { return m_hShader; } //--------------------------------------------------------------------------- inline void NiD3DPixelShader::SetShaderHandle(NiD3DPixelShaderHandle hShader) { m_hShader = hShader; } //---------------------------------------------------------------------------