// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiD3DShaderConstantMap inline functions //--------------------------------------------------------------------------- inline NiD3DShaderConstantMap::NiD3DShaderConstantMap( NiD3DRenderer* pkRenderer, NiGPUProgram::ProgramType eType) : NiShaderConstantMap(eType), m_pkD3DDevice(NULL), m_pkD3DRenderer(NULL), m_pkD3DRenderState(NULL), m_bModified(true), m_eLastError(NISHADERERR_OK), m_pkLastShaderProgram(NULL) { SetD3DRenderer(pkRenderer); m_aspEntries.RemoveAll(); } //--------------------------------------------------------------------------- inline bool NiD3DShaderConstantMap::GetModified() { return m_bModified; } //--------------------------------------------------------------------------- inline void NiD3DShaderConstantMap::SetModified(bool bModified) { m_bModified = bModified; } //--------------------------------------------------------------------------- inline NiD3DError NiD3DShaderConstantMap::GetLastError() { return m_eLastError; } //--------------------------------------------------------------------------- inline unsigned int NiD3DShaderConstantMap::GetEntryCount() { return m_aspEntries.GetEffectiveSize(); } //---------------------------------------------------------------------------