// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3DRendererPCH.h" #include "NiD3DShaderProgramCreator.h" unsigned int NiD3DShaderProgramCreator::ms_uiUniversalShaderCreationFlags = 0; D3DDevicePtr NiD3DShaderProgramCreator::ms_pkD3DDevice = NULL; NiD3DRenderer* NiD3DShaderProgramCreator::ms_pkD3DRenderer = NULL; //--------------------------------------------------------------------------- void NiD3DShaderProgramCreator::SetD3DRenderer(NiD3DRenderer* pkD3DRenderer) { ms_pkD3DRenderer = pkD3DRenderer; if (ms_pkD3DRenderer) SetD3DDevice(ms_pkD3DRenderer->GetD3DDevice()); else SetD3DDevice(0); } //--------------------------------------------------------------------------- void NiD3DShaderProgramCreator::SetD3DDevice(D3DDevicePtr pkD3DDevice) { if (ms_pkD3DDevice) NiD3DRenderer::ReleaseDevice(ms_pkD3DDevice); ms_pkD3DDevice = pkD3DDevice; if (ms_pkD3DDevice) D3D_POINTER_REFERENCE(ms_pkD3DDevice); } //---------------------------------------------------------------------------