// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DSHADERPROGRAMCREATOROBJ_H #define NID3DSHADERPROGRAMCREATOROBJ_H #include "NiD3DShaderProgramCreatorAsm.h" class NID3D_ENTRY NiD3DShaderProgramCreatorObj : public NiD3DShaderProgramCreatorAsm { public: virtual ~NiD3DShaderProgramCreatorObj(); // *** begin Emergent internal use only *** static void _SDMInit(); static void _SDMShutdown(); static NiD3DShaderProgramCreatorObj* GetInstance(); static void Shutdown(); // *** end Emergent internal use only *** protected: NiD3DShaderProgramCreatorObj(); virtual bool LoadShaderCodeFromFile(const char* pcFileName, void*& pvCode, unsigned int& uiCodeSize, void*& pvConstantData, unsigned int& uiConstantSize, bool bRecoverable); virtual bool LoadShaderCodeFromBuffer(const void* pvBuffer, unsigned int uiBufferSize, void*& pvCode, unsigned int& uiCodeSize, void*& pvConstantData, unsigned int& uiConstantSize, bool bRecoverable); static NiD3DShaderProgramCreatorObj* ms_pkCreator; }; #include "NiD3DShaderProgramCreatorObj.inl" #endif //NID3DSHADERPROGRAMCREATOROBJ_H