// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorObj::NiD3DShaderProgramCreatorObj() { /* */ } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorObj::~NiD3DShaderProgramCreatorObj() { /* */ } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorObj::_SDMInit() { ms_pkCreator = NiNew NiD3DShaderProgramCreatorObj(); NiD3DShaderProgramFactory::RegisterShaderCreator("vso", ms_pkCreator); NiD3DShaderProgramFactory::RegisterShaderCreator("pso", ms_pkCreator); } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorObj::_SDMShutdown() { Shutdown(); } //--------------------------------------------------------------------------- inline NiD3DShaderProgramCreatorObj* NiD3DShaderProgramCreatorObj::GetInstance() { return ms_pkCreator; } //--------------------------------------------------------------------------- inline void NiD3DShaderProgramCreatorObj::Shutdown() { if (ms_pkCreator) NiD3DShaderProgramFactory::UnregisterShaderCreator(ms_pkCreator); NiDelete ms_pkCreator; ms_pkCreator = NULL; } //---------------------------------------------------------------------------