// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3DRendererPCH.h" #include "NiDX9Direct3DTextureData.h" #include "NiDX9Direct3DTexture.h" #include "NiDX9Renderer.h" //--------------------------------------------------------------------------- NiDX9Direct3DTextureData* NiDX9Direct3DTextureData::Create( NiDX9Direct3DTexture* pkTexture, NiDX9Renderer* pkRenderer, D3DBaseTexturePtr pkD3DTexture) { NiDX9Direct3DTextureData* pkThis = NiNew NiDX9Direct3DTextureData( pkTexture, pkRenderer); bool bSuccess = pkThis->InitializeFromD3DTexture(pkD3DTexture); if (bSuccess == false) { NiDelete pkThis; return NULL; } pkThis->m_pkD3DTexture = pkD3DTexture; pkTexture->SetHeight(pkThis->GetHeight()); pkTexture->SetWidth(pkThis->GetWidth()); pkThis->m_pkTexture->SetRendererData(pkThis); return pkThis; } //--------------------------------------------------------------------------- NiDX9Direct3DTextureData::NiDX9Direct3DTextureData( NiDX9Direct3DTexture* pkTexture, NiDX9Renderer* pkRenderer) : NiDX9TextureData(pkTexture, pkRenderer) { /* */ } //--------------------------------------------------------------------------- NiDX9Direct3DTextureData::~NiDX9Direct3DTextureData() { /* */ } //---------------------------------------------------------------------------