// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9DYNAMICTEXTUREDATA_H #define NIDX9DYNAMICTEXTUREDATA_H #include "NiDX9TextureData.h" #include class NIDX9RENDERER_ENTRY NiDX9DynamicTextureData : public NiDX9TextureData { public: static NiDX9DynamicTextureData* Create(NiDynamicTexture* pkTexture); virtual ~NiDX9DynamicTextureData(); virtual D3DBaseTexturePtr GetSysMemTexture() const; virtual bool IsLocked(); // *** begin Emergent internal use only *** virtual void SetLocked(bool bLocked); // *** end Emergent internal use only *** protected: NiDX9DynamicTextureData(NiDynamicTexture* pkTexture, NiDX9Renderer* pkRenderer); const NiPixelFormat* CreateSurf(const NiDynamicTexture* pkTexture, bool bDynTexturesCap); D3DBaseTexturePtr m_pkD3DLockableSysMemTexture; bool m_bTextureLocked; }; typedef NiPointer NiDX9DynamicTextureDataPtr; #include "NiDX9DynamicTextureData.inl" #endif //#ifndef NIDX9DYNAMICTEXTUREDATA_H