// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- #ifndef NIDX9MATERIALMANAGER_H #define NIDX9MATERIALMANAGER_H #include "NiDX9Headers.h" #include "NiDX9RendererLibType.h" class NiMaterialProperty; class NIDX9RENDERER_ENTRY NiDX9MaterialManager : public NiMemObject { public: NiDX9MaterialManager(); ~NiDX9MaterialManager(); D3DMATERIAL9* GetCurrentMaterial(); void SetCurrentMaterial(NiMaterialProperty& kMat); void UpdateToDevice(LPDIRECT3DDEVICE9 pkD3DDevice9); void PurgeMaterial(NiMaterialProperty* pkMaterial); // *** begin Emergent internal use only *** void Initialize(); // *** end Emergent internal use only *** protected: class MaterialEntry : public NiMemObject { public: MaterialEntry(const NiMaterialProperty& kMat); // returns true if the material has changed bool Update(const NiMaterialProperty& kMat); D3DMATERIAL9* GetD3DMaterial() { return &m_kD3DMat; } protected: D3DMATERIAL9 m_kD3DMat; unsigned int m_uiRevID; }; MaterialEntry* m_pkCurrentMaterial; bool m_bChanged; }; #endif //#ifndef NIDX9MATERIALMANAGER_H