// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9RENDEREDCUBEMAPDATA_H #define NIDX9RENDEREDCUBEMAPDATA_H #include "NiDX9RenderedTextureData.h" #include class NiDX9Renderer; class NiDX9TextureRenderTarget; class NIDX9RENDERER_ENTRY NiDX9RenderedCubeMapData : public NiDX9RenderedTextureData { public: static NiDX9RenderedCubeMapData* Create(NiRenderedCubeMap* pkTexture, NiDX9Renderer* pkRenderer); virtual ~NiDX9RenderedCubeMapData(); protected: NiDX9RenderedCubeMapData(NiRenderedCubeMap* pkTexture, NiDX9Renderer* pkRenderer); const NiPixelFormat* CreateSurf(const NiRenderedCubeMap* pkTexture); }; #endif //#ifndef NIDX9RENDEREDEXTUREDATA_H