// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3DRendererPCH.h" #include "NiDX9RendererSDM.h" #include "NiDX9Renderer.h" #include "NiD3DShaderDeclaration.h" #include "NiD3DShader.h" #include "NiD3DShaderFactory.h" #include "NiD3DShaderProgramFactory.h" #include "NiD3DShaderProgramCreator.h" #include "NiD3DShaderProgramCreatorAsm.h" #include "NiD3DShaderProgramCreatorObj.h" #include "NiD3DShaderProgramCreatorHLSL.h" NiImplementSDMConstructor(NiDX9Renderer); #ifdef NIDX9RENDERER_EXPORT NiImplementDllMain(NiDX9Renderer); #endif //--------------------------------------------------------------------------- void NiDX9RendererSDM::Init() { NiImplementSDMInitCheck(); // Don't add D3DFMT_A2R10G10B10 because we don't have a corresponding // NiDX9Renderer::FrameBufferFormat to describe it. // NiDX9Renderer::AddDisplayFormat(D3DFMT_A2R10G10B10); NiDX9Renderer::AddDisplayFormat(D3DFMT_A8R8G8B8); NiDX9Renderer::AddDisplayFormat(D3DFMT_X8R8G8B8); NiDX9Renderer::AddDisplayFormat(D3DFMT_A1R5G5B5); NiDX9Renderer::AddDisplayFormat(D3DFMT_X1R5G5B5); NiDX9Renderer::AddDisplayFormat(D3DFMT_R5G6B5); NiD3DRenderStateGroup::InitializePools(); NiD3DTextureStageGroup::InitializePools(); NiD3DShader::InitializePools(); NiD3DShaderDeclaration::_SDMInit(); NiD3DShaderFactory::_SDMInit(); NiD3DShaderProgramFactory::_SDMInit(); NiD3DShaderProgramCreator::_SDMInit(); NiD3DShaderProgramCreatorAsm::_SDMInit(); NiD3DShaderProgramCreatorObj::_SDMInit(); NiD3DShaderProgramCreatorHLSL::_SDMInit(); NiD3DShader::_SDMInit(); } //--------------------------------------------------------------------------- void NiDX9RendererSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiD3DShader::_SDMShutdown(); NiD3DShaderProgramCreatorHLSL::_SDMShutdown(); NiD3DShaderProgramCreatorObj::_SDMShutdown(); NiD3DShaderProgramCreatorAsm::_SDMShutdown(); NiD3DShaderProgramCreator::_SDMShutdown(); NiD3DShaderProgramFactory::_SDMShutdown(); NiD3DShaderFactory::_SDMShutdown(); NiD3DShaderDeclaration::_SDMShutdown(); NiD3DShader::ShutdownPools(); NiD3DRenderStateGroup::ShutdownPools(); NiD3DTextureStageGroup::ShutdownPools(); NiDX9Renderer::_SDMShutdown(); } //---------------------------------------------------------------------------