// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiD3DRendererPCH.h" #include "NiDX9Resource.h" //--------------------------------------------------------------------------- NiDX9Resource::NiDX9Resource() { m_uiResID = 0xFFFFFFFF; m_eType = TYPE_INVALID; m_ePool = D3DPOOL_DEFAULT; m_pkD3DResource = NULL; } //--------------------------------------------------------------------------- NiDX9Resource::~NiDX9Resource() { // We are going under the assumption that any specific resource // handling will occur first... if (m_pkD3DResource) { D3D_POINTER_RELEASE(m_pkD3DResource); m_pkD3DResource = NULL; } } //---------------------------------------------------------------------------