生成日志
  

生成 已启动: 项目: NiDX9Renderer,配置: Shipping|Win32

命令行
  
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001225684028.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "_DX9" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yu"NiD3DRendererPCH.h" /Fp"Shipping\NiDX9Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3DDefaultShader.cpp

..\..\NiVBSet.cpp

..\NiVBDynamicSet_DX9.cpp

..\..\NiVBBlock.cpp

..\..\NiUnsharedGeometryGroup.cpp

..\..\NiStaticGeometryGroup.cpp

..\..\NiGeometryGroup.cpp

..\..\NiGeometryBufferData.cpp

..\..\NiDynamicGeometryGroup.cpp

..\..\NiDX9VBManager.cpp

..\..\NiDX9TextureManager.cpp

..\..\NiDX9TextureData.cpp

..\..\NiDX9SystemDesc.cpp

..\..\NiDX9SourceTextureData.cpp

..\..\NiDX9SourceCubeMapData.cpp

..\..\NiDX9ShadowWriteShader.cpp

..\..\NiDX9ShaderDeclaration.cpp

..\..\NiDX9ShaderConstantManager.cpp

..\..\NiDX9Resource.cpp

..\..\NiDX9RenderState.cpp

..\..\NiDX9RendererSDM.cpp

..\..\NiDX9RendererMetrics.cpp

..\..\NiDX9Renderer.cpp

..\..\NiDX9RenderedTextureData.cpp

..\..\NiDX9RenderedCubeMapData.cpp

..\..\NiDX9PixelFormat.cpp

..\..\NiDX9PersistentSrcTextureRendererData.cpp

..\..\NiDX9MaterialManager.cpp

..\..\NiDX9LightManager.cpp

..\..\NiDX9IBManager.cpp

..\..\NiDX9FragmentShader.cpp

..\..\NiDX9ErrorShader.cpp

..\..\NiDX9Error.cpp

..\..\NiDX9DynamicTextureData.cpp

..\..\NiDX9Direct3DTextureData.cpp

..\..\NiDX9Direct3DTexture.cpp

..\..\NiDX92DBufferData.cpp

..\..\NiD3DVertexShader.cpp

..\..\NiD3DUtility.cpp

..\..\NiD3DTextureStageGroup.cpp

..\..\NiD3DTextureStage.cpp

..\..\NiD3DShaderProgramFactory.cpp

..\..\NiD3DShaderProgramCreatorObj.cpp

..\..\NiD3DShaderProgramCreatorHLSL.cpp

..\NiD3DShaderProgramCreatorAsm_DX9.cpp

..\..\NiD3DShaderProgramCreatorAsm.cpp

..\NiD3DShaderProgramCreator_DX9.cpp

..\..\NiD3DShaderProgramCreator.cpp

..\..\NiD3DShaderProgram.cpp

..\..\NiD3DShaderLibrary.cpp

..\..\NiD3DShaderInterface.cpp

..\..\NiD3DShaderFactory.cpp

..\..\NiD3DShaderDeclaration.cpp

..\..\NiD3DShaderConstantMap.cpp

..\..\NiD3DShader.cpp

..\..\NiD3DRenderStateGroup.cpp

..\..\NiD3DPixelShader.cpp

..\..\NiD3DPass.cpp

..\..\NiD3DHLSLVertexShader.cpp

..\..\NiD3DHLSLPixelShader.cpp

..\..\NiD3DGPUProgramCache.cpp

..\..\NiD3DGeometryGroupManager.cpp

..\NiD3DDefaultShader_DX9.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001225684028.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001425684028.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "_DX9" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yc"NiD3DRendererPCH.h" /Fp"Shipping\NiDX9Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3DRendererPCH.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001425684028.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00001F25684028.bat”,其内容为
[
@echo off

if not exist "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Creating SDK directories"

exit 1

:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00001F25684028.bat”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00002025684028.rsp”,其内容为
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib" .\Shipping\NiD3DDefaultShader.obj

.\Shipping\NiD3DDefaultShader_DX9.obj

.\Shipping\NiD3DGeometryGroupManager.obj

.\Shipping\NiD3DGPUProgramCache.obj

.\Shipping\NiD3DHLSLPixelShader.obj

.\Shipping\NiD3DHLSLVertexShader.obj

.\Shipping\NiD3DPass.obj

.\Shipping\NiD3DPixelShader.obj

.\Shipping\NiD3DRendererPCH.obj

.\Shipping\NiD3DRenderStateGroup.obj

.\Shipping\NiD3DShader.obj

.\Shipping\NiD3DShaderConstantMap.obj

.\Shipping\NiD3DShaderDeclaration.obj

.\Shipping\NiD3DShaderFactory.obj

.\Shipping\NiD3DShaderInterface.obj

.\Shipping\NiD3DShaderLibrary.obj

.\Shipping\NiD3DShaderProgram.obj

.\Shipping\NiD3DShaderProgramCreator.obj

.\Shipping\NiD3DShaderProgramCreator_DX9.obj

.\Shipping\NiD3DShaderProgramCreatorAsm.obj

.\Shipping\NiD3DShaderProgramCreatorAsm_DX9.obj

.\Shipping\NiD3DShaderProgramCreatorHLSL.obj

.\Shipping\NiD3DShaderProgramCreatorObj.obj

.\Shipping\NiD3DShaderProgramFactory.obj

.\Shipping\NiD3DTextureStage.obj

.\Shipping\NiD3DTextureStageGroup.obj

.\Shipping\NiD3DUtility.obj

.\Shipping\NiD3DVertexShader.obj

.\Shipping\NiDX92DBufferData.obj

.\Shipping\NiDX9Direct3DTexture.obj

.\Shipping\NiDX9Direct3DTextureData.obj

.\Shipping\NiDX9DynamicTextureData.obj

.\Shipping\NiDX9Error.obj

.\Shipping\NiDX9ErrorShader.obj

.\Shipping\NiDX9FragmentShader.obj

.\Shipping\NiDX9IBManager.obj

.\Shipping\NiDX9LightManager.obj

.\Shipping\NiDX9MaterialManager.obj

.\Shipping\NiDX9PersistentSrcTextureRendererData.obj

.\Shipping\NiDX9PixelFormat.obj

.\Shipping\NiDX9RenderedCubeMapData.obj

.\Shipping\NiDX9RenderedTextureData.obj

.\Shipping\NiDX9Renderer.obj

.\Shipping\NiDX9RendererMetrics.obj

.\Shipping\NiDX9RendererSDM.obj

.\Shipping\NiDX9RenderState.obj

.\Shipping\NiDX9Resource.obj

.\Shipping\NiDX9ShaderConstantManager.obj

.\Shipping\NiDX9ShaderDeclaration.obj

.\Shipping\NiDX9ShadowWriteShader.obj

.\Shipping\NiDX9SourceCubeMapData.obj

.\Shipping\NiDX9SourceTextureData.obj

.\Shipping\NiDX9SystemDesc.obj

.\Shipping\NiDX9TextureData.obj

.\Shipping\NiDX9TextureManager.obj

.\Shipping\NiDX9VBManager.obj

.\Shipping\NiDynamicGeometryGroup.obj

.\Shipping\NiGeometryBufferData.obj

.\Shipping\NiGeometryGroup.obj

.\Shipping\NiStaticGeometryGroup.obj

.\Shipping\NiUnsharedGeometryGroup.obj

.\Shipping\NiVBBlock.obj

.\Shipping\NiVBDynamicSet_DX9.obj

.\Shipping\NiVBSet.obj
]
正在创建命令行“lib.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00002025684028.rsp /NOLOGO”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00002125684028.bat”,其内容为
[
@echo off

..\..\..\CopyToSDK.bat

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Copying NiDX9Renderer headers to SDK"

exit 1

:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00002125684028.bat”
输出窗口
  
正在编译...
NiD3DRendererPCH.cpp
正在编译...
NiD3DDefaultShader.cpp
NiVBSet.cpp
NiVBDynamicSet_DX9.cpp
NiVBBlock.cpp
NiUnsharedGeometryGroup.cpp
NiStaticGeometryGroup.cpp
NiGeometryGroup.cpp
NiGeometryBufferData.cpp
NiDynamicGeometryGroup.cpp
NiDX9VBManager.cpp
NiDX9TextureManager.cpp
NiDX9TextureData.cpp
NiDX9SystemDesc.cpp
NiDX9SourceTextureData.cpp
NiDX9SourceCubeMapData.cpp
NiDX9ShadowWriteShader.cpp
NiDX9ShaderDeclaration.cpp
NiDX9ShaderConstantManager.cpp
NiDX9Resource.cpp
NiDX9RenderState.cpp
正在生成代码...
正在编译...
NiDX9RendererSDM.cpp
NiDX9RendererMetrics.cpp
NiDX9Renderer.cpp
NiDX9RenderedTextureData.cpp
NiDX9RenderedCubeMapData.cpp
NiDX9PixelFormat.cpp
NiDX9PersistentSrcTextureRendererData.cpp
NiDX9MaterialManager.cpp
NiDX9LightManager.cpp
NiDX9IBManager.cpp
NiDX9FragmentShader.cpp
NiDX9ErrorShader.cpp
NiDX9Error.cpp
NiDX9DynamicTextureData.cpp
NiDX9Direct3DTextureData.cpp
NiDX9Direct3DTexture.cpp
NiDX92DBufferData.cpp
NiD3DVertexShader.cpp
NiD3DUtility.cpp
NiD3DTextureStageGroup.cpp
正在生成代码...
正在编译...
NiD3DTextureStage.cpp
NiD3DShaderProgramFactory.cpp
NiD3DShaderProgramCreatorObj.cpp
NiD3DShaderProgramCreatorHLSL.cpp
NiD3DShaderProgramCreatorAsm_DX9.cpp
NiD3DShaderProgramCreatorAsm.cpp
NiD3DShaderProgramCreator_DX9.cpp
NiD3DShaderProgramCreator.cpp
NiD3DShaderProgram.cpp
NiD3DShaderLibrary.cpp
NiD3DShaderInterface.cpp
NiD3DShaderFactory.cpp
NiD3DShaderDeclaration.cpp
NiD3DShaderConstantMap.cpp
NiD3DShader.cpp
NiD3DRenderStateGroup.cpp
NiD3DPixelShader.cpp
NiD3DPass.cpp
NiD3DHLSLVertexShader.cpp
NiD3DHLSLPixelShader.cpp
正在生成代码...
正在编译...
NiD3DGPUProgramCache.cpp
NiD3DGeometryGroupManager.cpp
NiD3DDefaultShader_DX9.cpp
正在生成代码...
Creating SDK directories
正在创建库...
Copying NiDX9Renderer headers to SDK
(only copying new or modified files)
复制了 0 个文件
复制了 0 个文件
复制了 0 个文件
结果
  
生成日志保存在“file://e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BuildLog.htm”
NiDX9Renderer - 0 个错误,0 个警告