正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001225684028.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "_DX9" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yu"NiD3DRendererPCH.h" /Fp"Shipping\NiDX9Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3DDefaultShader.cpp
..\..\NiVBSet.cpp
..\NiVBDynamicSet_DX9.cpp
..\..\NiVBBlock.cpp
..\..\NiUnsharedGeometryGroup.cpp
..\..\NiStaticGeometryGroup.cpp
..\..\NiGeometryGroup.cpp
..\..\NiGeometryBufferData.cpp
..\..\NiDynamicGeometryGroup.cpp
..\..\NiDX9VBManager.cpp
..\..\NiDX9TextureManager.cpp
..\..\NiDX9TextureData.cpp
..\..\NiDX9SystemDesc.cpp
..\..\NiDX9SourceTextureData.cpp
..\..\NiDX9SourceCubeMapData.cpp
..\..\NiDX9ShadowWriteShader.cpp
..\..\NiDX9ShaderDeclaration.cpp
..\..\NiDX9ShaderConstantManager.cpp
..\..\NiDX9Resource.cpp
..\..\NiDX9RenderState.cpp
..\..\NiDX9RendererSDM.cpp
..\..\NiDX9RendererMetrics.cpp
..\..\NiDX9Renderer.cpp
..\..\NiDX9RenderedTextureData.cpp
..\..\NiDX9RenderedCubeMapData.cpp
..\..\NiDX9PixelFormat.cpp
..\..\NiDX9PersistentSrcTextureRendererData.cpp
..\..\NiDX9MaterialManager.cpp
..\..\NiDX9LightManager.cpp
..\..\NiDX9IBManager.cpp
..\..\NiDX9FragmentShader.cpp
..\..\NiDX9ErrorShader.cpp
..\..\NiDX9Error.cpp
..\..\NiDX9DynamicTextureData.cpp
..\..\NiDX9Direct3DTextureData.cpp
..\..\NiDX9Direct3DTexture.cpp
..\..\NiDX92DBufferData.cpp
..\..\NiD3DVertexShader.cpp
..\..\NiD3DUtility.cpp
..\..\NiD3DTextureStageGroup.cpp
..\..\NiD3DTextureStage.cpp
..\..\NiD3DShaderProgramFactory.cpp
..\..\NiD3DShaderProgramCreatorObj.cpp
..\..\NiD3DShaderProgramCreatorHLSL.cpp
..\NiD3DShaderProgramCreatorAsm_DX9.cpp
..\..\NiD3DShaderProgramCreatorAsm.cpp
..\NiD3DShaderProgramCreator_DX9.cpp
..\..\NiD3DShaderProgramCreator.cpp
..\..\NiD3DShaderProgram.cpp
..\..\NiD3DShaderLibrary.cpp
..\..\NiD3DShaderInterface.cpp
..\..\NiD3DShaderFactory.cpp
..\..\NiD3DShaderDeclaration.cpp
..\..\NiD3DShaderConstantMap.cpp
..\..\NiD3DShader.cpp
..\..\NiD3DRenderStateGroup.cpp
..\..\NiD3DPixelShader.cpp
..\..\NiD3DPass.cpp
..\..\NiD3DHLSLVertexShader.cpp
..\..\NiD3DHLSLPixelShader.cpp
..\..\NiD3DGPUProgramCache.cpp
..\..\NiD3DGeometryGroupManager.cpp
..\NiD3DDefaultShader_DX9.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001225684028.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001425684028.rsp”,其内容为
[
/O2 /I "..\\" /I "..\..\\" /I "..\..\..\NiMain" /I "..\..\..\NiMain\Win32" /I "..\..\..\NiSystem" /I "..\..\..\NiSystem\Win32" /I "..\..\..\..\..\External\DX9\Include" /D "_DX9" /D "NDEBUG" /D "NISHIPPING" /D "NI_USE_PCH" /D "WIN32" /D "STRICT" /D "_LIB" /FD /MT /arch:SSE2 /fp:fast /GR- /Yc"NiD3DRendererPCH.h" /Fp"Shipping\NiDX9Renderer.pch" /Fo"Shipping\\" /Fd"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib.pdb" /W3 /c /Zi /TP /FI "NiBuildConfiguration.h" ..\..\NiD3DRendererPCH.cpp
]
正在创建命令行“cl.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00001425684028.rsp /nologo /errorReport:prompt”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00001F25684028.bat”,其内容为
[
@echo off
if not exist "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib" mkdir "..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib"
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Creating SDK directories"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00001F25684028.bat”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00002025684028.rsp”,其内容为
[
/OUT:"..\..\..\..\..\External\NDL\Lib\VC90\ShippingLib\NiDX9Renderer.lib" .\Shipping\NiD3DDefaultShader.obj
.\Shipping\NiD3DDefaultShader_DX9.obj
.\Shipping\NiD3DGeometryGroupManager.obj
.\Shipping\NiD3DGPUProgramCache.obj
.\Shipping\NiD3DHLSLPixelShader.obj
.\Shipping\NiD3DHLSLVertexShader.obj
.\Shipping\NiD3DPass.obj
.\Shipping\NiD3DPixelShader.obj
.\Shipping\NiD3DRendererPCH.obj
.\Shipping\NiD3DRenderStateGroup.obj
.\Shipping\NiD3DShader.obj
.\Shipping\NiD3DShaderConstantMap.obj
.\Shipping\NiD3DShaderDeclaration.obj
.\Shipping\NiD3DShaderFactory.obj
.\Shipping\NiD3DShaderInterface.obj
.\Shipping\NiD3DShaderLibrary.obj
.\Shipping\NiD3DShaderProgram.obj
.\Shipping\NiD3DShaderProgramCreator.obj
.\Shipping\NiD3DShaderProgramCreator_DX9.obj
.\Shipping\NiD3DShaderProgramCreatorAsm.obj
.\Shipping\NiD3DShaderProgramCreatorAsm_DX9.obj
.\Shipping\NiD3DShaderProgramCreatorHLSL.obj
.\Shipping\NiD3DShaderProgramCreatorObj.obj
.\Shipping\NiD3DShaderProgramFactory.obj
.\Shipping\NiD3DTextureStage.obj
.\Shipping\NiD3DTextureStageGroup.obj
.\Shipping\NiD3DUtility.obj
.\Shipping\NiD3DVertexShader.obj
.\Shipping\NiDX92DBufferData.obj
.\Shipping\NiDX9Direct3DTexture.obj
.\Shipping\NiDX9Direct3DTextureData.obj
.\Shipping\NiDX9DynamicTextureData.obj
.\Shipping\NiDX9Error.obj
.\Shipping\NiDX9ErrorShader.obj
.\Shipping\NiDX9FragmentShader.obj
.\Shipping\NiDX9IBManager.obj
.\Shipping\NiDX9LightManager.obj
.\Shipping\NiDX9MaterialManager.obj
.\Shipping\NiDX9PersistentSrcTextureRendererData.obj
.\Shipping\NiDX9PixelFormat.obj
.\Shipping\NiDX9RenderedCubeMapData.obj
.\Shipping\NiDX9RenderedTextureData.obj
.\Shipping\NiDX9Renderer.obj
.\Shipping\NiDX9RendererMetrics.obj
.\Shipping\NiDX9RendererSDM.obj
.\Shipping\NiDX9RenderState.obj
.\Shipping\NiDX9Resource.obj
.\Shipping\NiDX9ShaderConstantManager.obj
.\Shipping\NiDX9ShaderDeclaration.obj
.\Shipping\NiDX9ShadowWriteShader.obj
.\Shipping\NiDX9SourceCubeMapData.obj
.\Shipping\NiDX9SourceTextureData.obj
.\Shipping\NiDX9SystemDesc.obj
.\Shipping\NiDX9TextureData.obj
.\Shipping\NiDX9TextureManager.obj
.\Shipping\NiDX9VBManager.obj
.\Shipping\NiDynamicGeometryGroup.obj
.\Shipping\NiGeometryBufferData.obj
.\Shipping\NiGeometryGroup.obj
.\Shipping\NiStaticGeometryGroup.obj
.\Shipping\NiUnsharedGeometryGroup.obj
.\Shipping\NiVBBlock.obj
.\Shipping\NiVBDynamicSet_DX9.obj
.\Shipping\NiVBSet.obj
]
正在创建命令行“lib.exe @e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\RSP00002025684028.rsp /NOLOGO”
正在创建临时文件“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00002125684028.bat”,其内容为
[
@echo off
..\..\..\CopyToSDK.bat
if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: 某个工具从以下位置返回了错误代码: "Copying NiDX9Renderer headers to SDK"
exit 1
:VCEnd
]
正在创建命令行“e:\trunk\Client\Src\NDL\NiDX9Renderer\Win32\VC90\Shipping\BAT00002125684028.bat”
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