// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- #include "NiFloodgatePCH.h" #include "NiFloodgateSDM.h" #include "NiStreamProcessor.h" //--------------------------------------------------------------------------- NiImplementSDMConstructor(NiFloodgate); //--------------------------------------------------------------------------- #ifdef NIFLOODGATE_EXPORT NiImplementDllMain(NiFloodgate); #endif //--------------------------------------------------------------------------- void NiFloodgateSDM::Init() { NiImplementSDMInitCheck(); NiStreamProcessor::InitializePools(); NiUInt32 uiMaxQueueSize = 512; // Initialize the Stream Processor NiStreamProcessor::Initialize(uiMaxQueueSize); } //--------------------------------------------------------------------------- void NiFloodgateSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiStreamProcessor::ShutdownPools(); NiStreamProcessor::Shutdown(); } //---------------------------------------------------------------------------