// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NISPWORKLOAD_H #define NISPWORKLOAD_H #include class NIFLOODGATE_ENTRY NiSPWorkload : public NiMemObject { public: friend class NiSPStreamPartitioner; static const NiUInt32 MAX_INPUTS = 16; static const NiUInt32 MAX_OUTPUTS = 8; struct Header { void* m_pvEffectiveAddress; NiUInt32 m_uiBlockCount; NiUInt32 m_uiStride; NiUInt32 m_uiDataOffset; NiUInt32 m_uiReserved; }; // Gets an input stream by index template T* GetInput(NiUInt32 uiInputStreamIndex); // Gets an output stream by index template T* GetOutput(NiUInt32 uiOutputStreamIndex); // Gets the number of chunks to process inline NiUInt32 GetBlockCount(); // Gets the number of inputs inline NiUInt32 GetInputCount(); // Gets the number of output streams inline NiUInt32 GetOutputCount(); // Gets/Sets the kernel inline NiSPKernel* GetKernel(); inline void SetKernel(NiSPKernel* pKernel); // Clears the workload inline void Clear(); protected: Header m_kInputs[MAX_INPUTS]; Header m_kOutputs[MAX_OUTPUTS]; NiUInt32 m_uiInputCount; NiUInt32 m_uiOutputCount; NiUInt32 m_uiBlockCount; NiUInt32 m_uiRangeStart; NiSPKernel* m_pkKernel; }; #include "NiSPWorkload.inl" #endif