// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "Ni2DRenderView.h" NiImplementRTTI(Ni2DRenderView, NiRenderView); //--------------------------------------------------------------------------- void Ni2DRenderView::SetCameraData(const NiRect& kViewport) { // Get renderer pointer. NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); // Set screen-space camera data using viewport. pkRenderer->SetScreenSpaceCameraData(&kViewport); } //--------------------------------------------------------------------------- void Ni2DRenderView::CalculatePVGeometry() { NIASSERT(m_kCachedPVGeometry.GetCount() == 0); // Add all screen elements to the PV geometry array. NiTListIterator kIter = m_kScreenElements.GetHeadPos(); while (kIter) { NiScreenElements* pkScreenElement = m_kScreenElements.GetNext(kIter); NIASSERT(pkScreenElement); m_kCachedPVGeometry.Add(*pkScreenElement); } } //---------------------------------------------------------------------------