// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiTPointerList& Ni2DRenderView::GetScreenElements() { return m_kScreenElements; } //--------------------------------------------------------------------------- inline void Ni2DRenderView::AppendScreenElement( NiScreenElements* pkScreenElement) { NIASSERT(pkScreenElement); m_kScreenElements.AddTail(pkScreenElement); } //--------------------------------------------------------------------------- inline void Ni2DRenderView::PrependScreenElement( NiScreenElements* pkScreenElement) { NIASSERT(pkScreenElement); m_kScreenElements.AddHead(pkScreenElement); } //--------------------------------------------------------------------------- inline void Ni2DRenderView::RemoveScreenElement( NiScreenElements* pkScreenElement) { NIASSERT(pkScreenElement); m_kScreenElements.Remove(pkScreenElement); } //--------------------------------------------------------------------------- inline void Ni2DRenderView::RemoveAllScreenElements() { m_kScreenElements.RemoveAll(); } //--------------------------------------------------------------------------- inline const NiTPointerList& Ni2DRenderView::GetScreenElements() const { return m_kScreenElements; } //---------------------------------------------------------------------------