// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "Ni3DRenderView.h" #include "NiRenderer.h" #include "NiGeometry.h" #include "NiNode.h" NiImplementRTTI(Ni3DRenderView, NiRenderView); //--------------------------------------------------------------------------- void Ni3DRenderView::SetCameraData(const NiRect& kViewport) { // Get renderer pointer. NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); if (m_spCamera) { // Get pointer to viewport to use when setting camera data. const NiRect* pkViewportToUse = NULL; if (m_bAlwaysUseCameraViewport) { pkViewportToUse = &m_spCamera->GetViewPort(); } else { pkViewportToUse = &kViewport; } // Set camera data on renderer. pkRenderer->SetCameraData(m_spCamera->GetWorldLocation(), m_spCamera->GetWorldDirection(), m_spCamera->GetWorldUpVector(), m_spCamera->GetWorldRightVector(), m_spCamera->GetViewFrustum(), *pkViewportToUse); } else { // If no camera, set screen space camera data. pkRenderer->SetScreenSpaceCameraData(&kViewport); } } //--------------------------------------------------------------------------- void Ni3DRenderView::CalculatePVGeometry() { NIASSERT(m_kCachedPVGeometry.GetCount() == 0); // Iterate over the list of scenes, culling each one. NiTListIterator kIter = m_kScenes.GetHeadPos(); while (kIter) { NiAVObject* pkScene = m_kScenes.GetNext(kIter); NIASSERT(pkScene); if (m_spCamera && m_spCullingProcess) { // Use culling process to cull the scene, building up the cached // PV geometry array in the process. m_spCullingProcess->Process(m_spCamera, pkScene, &m_kCachedPVGeometry); } else { // No camera or no culling process has been specified. Render // scene without culling. AddToPVGeometryArray(pkScene); } } } //--------------------------------------------------------------------------- void Ni3DRenderView::AddToPVGeometryArray(NiAVObject* pkObject) { NIASSERT(pkObject); if (NiIsKindOf(NiGeometry, pkObject)) { // Add geometry object to PV geometry array. m_kCachedPVGeometry.Add(*((NiGeometry*) pkObject)); } else if (NiIsKindOf(NiNode, pkObject)) { // Recurse over children. NiNode* pkNode = (NiNode*) pkObject; for (unsigned int ui = 0; ui < pkNode->GetArrayCount(); ui++) { NiAVObject* pkChild = pkNode->GetAt(ui); if (pkChild) { AddToPVGeometryArray(pkChild); } } } } //---------------------------------------------------------------------------