// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIAVOBJECTPALETTE_H #define NIAVOBJECTPALETTE_H #include "NiTStringMap.h" #include "NiAVObject.h" class NIMAIN_ENTRY NiAVObjectPalette : public NiObject { NiDeclareRTTI; NiDeclareAbstractClone(NiAVObjectPalette); NiDeclareAbstractStream; NiDeclareViewerStrings; public: NiAVObjectPalette() { /* */ } ~NiAVObjectPalette() { /* */ } virtual NiAVObject* GetAVObject(const char* pcName) = 0; virtual void SetAVObject(const char* pcName, NiAVObject* pkObj) = 0; }; typedef NiPointer NiAVObjectPalettePtr; #endif