// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiAccumulator.h" NiImplementRTTI(NiAccumulator,NiObject); //--------------------------------------------------------------------------- NiAccumulator::NiAccumulator() { m_pkCamera = NULL; } //--------------------------------------------------------------------------- void NiAccumulator::StartAccumulating(const NiCamera* pkCamera) { NIASSERT( pkCamera ); m_pkCamera = pkCamera; } //--------------------------------------------------------------------------- void NiAccumulator::FinishAccumulating() { m_pkCamera = NULL; } //--------------------------------------------------------------------------- bool NiAccumulator::IsAccumulating() const { return m_pkCamera ? true : false; } //--------------------------------------------------------------------------- // cloning //--------------------------------------------------------------------------- void NiAccumulator::CopyMembers(NiAccumulator* pkDest, NiCloningProcess& kCloning) { NiObject::CopyMembers(pkDest, kCloning); // NiAccumulator has no members that should be cloned... // m_pCamera should only be non-null in the middle of accumulating, which // will only happen in the middle of a frame. So, there is no need to // clone it - we leave it at its constructed value (NULL) } //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // streaming //--------------------------------------------------------------------------- void NiAccumulator::LoadBinary(NiStream& kStream) { NiObject::LoadBinary(kStream); } //--------------------------------------------------------------------------- void NiAccumulator::LinkObject(NiStream& kStream) { NiObject::LinkObject(kStream); } //--------------------------------------------------------------------------- bool NiAccumulator::RegisterStreamables(NiStream& kStream) { return NiObject::RegisterStreamables(kStream); } //--------------------------------------------------------------------------- void NiAccumulator::SaveBinary(NiStream& kStream) { NiObject::SaveBinary(kStream); } //--------------------------------------------------------------------------- bool NiAccumulator::IsEqual(NiObject* pkObject) { return NiObject::IsEqual(pkObject); } //---------------------------------------------------------------------------