// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIACCUMULATOR_H #define NIACCUMULATOR_H #include "NiMainLibType.h" #include "NiCullingProcess.h" #include "NiObject.h" #include "NiStream.h" #include "NiTPointerList.h" class NiGeometry; class NiCamera; class NIMAIN_ENTRY NiAccumulator : public NiObject { NiDeclareRTTI; NiDeclareAbstractClone(NiAccumulator); NiDeclareAbstractStream; public: NiAccumulator (); virtual ~NiAccumulator () { /**/ } // *** begin Emergent internal use only *** virtual void StartAccumulating (const NiCamera* pkCamera); virtual void FinishAccumulating (); virtual void RegisterObjectArray (NiVisibleArray& kArray) = 0; bool IsAccumulating() const; // *** end Emergent internal use only *** protected: const NiCamera* m_pkCamera; }; // list of NiAVObjects - most likely to be sorted typedef NiTPointerList NiSortedObjectList; typedef NiPointer NiAccumulatorPtr; #endif