// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAccumulatorProcessor::NiAccumulatorProcessor( NiAccumulator* pkAccumulator, bool bFinishAccumulating) : m_spAccumulator(pkAccumulator), m_bFinishAccumulating(bFinishAccumulating) { m_spDummyCamera = NiNew NiCamera; } //--------------------------------------------------------------------------- inline void NiAccumulatorProcessor::SetAccumulator( NiAccumulator* pkAccumulator) { m_spAccumulator = pkAccumulator; } //--------------------------------------------------------------------------- inline NiAccumulator* NiAccumulatorProcessor::GetAccumulator() const { return m_spAccumulator; } //--------------------------------------------------------------------------- inline void NiAccumulatorProcessor::SetFinishAccumulating( bool bFinishAccumulating) { m_bFinishAccumulating = bFinishAccumulating; } //--------------------------------------------------------------------------- inline bool NiAccumulatorProcessor::GetFinishAccumulating() const { return m_bFinishAccumulating; } //---------------------------------------------------------------------------