// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiCulledObjectValidator::NiCulledObjectValidator(NiAVObject* pkObject, NiCamera* pkCamera, NiCullingProcess* pkCullingProcess, bool bReturnOnCulled) : m_spObject(pkObject), m_spCamera(pkCamera), m_spCullingProcess(pkCullingProcess), m_uiLastFrameID(0), m_bLastReturnValue(false), m_bReturnOnCulled(bReturnOnCulled), m_bForceUpdate(true) { } //--------------------------------------------------------------------------- inline void NiCulledObjectValidator::SetObject(NiAVObject* pkObject) { m_spObject = pkObject; m_bForceUpdate = true; } //--------------------------------------------------------------------------- inline NiAVObject* NiCulledObjectValidator::GetObject() const { return m_spObject; } //--------------------------------------------------------------------------- inline void NiCulledObjectValidator::SetCamera(NiCamera* pkCamera) { m_spCamera = pkCamera; m_bForceUpdate = true; } //--------------------------------------------------------------------------- inline NiCamera* NiCulledObjectValidator::GetCamera() const { return m_spCamera; } //--------------------------------------------------------------------------- inline void NiCulledObjectValidator::SetCullingProcess( NiCullingProcess* pkCullingProcess) { m_spCullingProcess = pkCullingProcess; m_bForceUpdate = true; } //--------------------------------------------------------------------------- inline NiCullingProcess* NiCulledObjectValidator::GetCullingProcess() const { return m_spCullingProcess; } //--------------------------------------------------------------------------- inline void NiCulledObjectValidator::SetReturnOnCulled(bool bReturnOnCulled) { m_bReturnOnCulled = bReturnOnCulled; m_bForceUpdate = true; } //--------------------------------------------------------------------------- inline bool NiCulledObjectValidator::GetReturnOnCulled() const { return m_bReturnOnCulled; } //---------------------------------------------------------------------------