// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDEFAULTCLICKRENDERSTEP_H #define NIDEFAULTCLICKRENDERSTEP_H #include "NiClickRenderStep.h" class NIMAIN_ENTRY NiDefaultClickRenderStep : public NiClickRenderStep { NiDeclareRTTI; public: // Functions for accessing the list of render clicks. void AppendRenderClick(NiRenderClick* pkRenderClick); void PrependRenderClick(NiRenderClick* pkRenderClick); void RemoveRenderClick(NiRenderClick* pkRenderClick); void RemoveAllRenderClicks(); NiTPointerList& GetRenderClickList(); const NiTPointerList& GetRenderClickList() const; NiRenderClick* GetRenderClickByName(const NiFixedString& kName) const; NiTListIterator GetRenderClickPosByName(const NiFixedString& kName) const; NiRenderClick* GetRenderClickAndPosByName(const NiFixedString& kName, NiTListIterator& kIter) const; protected: // Function that returns a list of render clicks. virtual const NiTPointerList& GetRenderClicks(); // The list of render clicks to use for this step. NiTPointerList m_kRenderClicks; }; NiSmartPointer(NiDefaultClickRenderStep); #include "NiDefaultClickRenderStep.inl" #endif // #ifndef NIDEFAULTCLICKRENDERSTEP_H