// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFRUSTUM_H #define NIFRUSTUM_H #include "NiMainLibType.h" #include // view frustum and view port class NIMAIN_ENTRY NiFrustum : public NiMemObject { public: NiFrustum(bool bOrtho = false); NiFrustum(float fLeft, float fRight, float fTop, float fBottom, float fNear, float fFar, bool bOrtho = false); float m_fLeft; float m_fRight; float m_fTop; float m_fBottom; float m_fNear; float m_fFar; bool m_bOrtho; char* GetViewerString(const char* pcPrefix) const; }; #endif