// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiGlobalConstantEntry.h" //--------------------------------------------------------------------------- void NiGlobalConstantEntry::SetData(unsigned int uiDataSize, const void* pvDataSource) { if (m_uiDataSize < uiDataSize) { NiFree(m_pvDataSource); m_pvDataSource = 0; m_uiDataSize = uiDataSize; } if (!m_pvDataSource) { //m_uiDataSize is in bytes. Allocation should be as such. m_pvDataSource = NiAlloc(unsigned char, m_uiDataSize); NIASSERT(m_pvDataSource); } if (pvDataSource) NiMemcpy(m_pvDataSource, m_uiDataSize, pvDataSource, uiDataSize); } //---------------------------------------------------------------------------