// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiMainPCH.h" #include "NiLODData.h" NiImplementRTTI(NiLODData, NiObject); //--------------------------------------------------------------------------- NiLODData::NiLODData() { } //--------------------------------------------------------------------------- NiLODData::~NiLODData() { } //--------------------------------------------------------------------------- void NiLODData::LoadBinary(NiStream& kStream) { NiObject::LoadBinary(kStream); } //--------------------------------------------------------------------------- void NiLODData::LinkObject(NiStream& kStream) { NiObject::LinkObject(kStream); } //--------------------------------------------------------------------------- bool NiLODData::RegisterStreamables(NiStream& kStream) { return NiObject::RegisterStreamables(kStream); } //--------------------------------------------------------------------------- void NiLODData::SaveBinary(NiStream& kStream) { NiObject::SaveBinary(kStream); } //--------------------------------------------------------------------------- bool NiLODData::IsEqual(NiObject* pkObject) { return true; } //---------------------------------------------------------------------------